Quake Wars: a Quick Review!
Monday, September 10th, 2007I have little or not time to write this, but I’m gonna do it anyway, because I’m just that dedicated. I got to spend one glorious hour playing Quake Wars before being whisked off to a college fair thing, and it was one of the best hours of my life. Quake Wars is everything I could’ve hoped for and more. Put simply, “BF2 killer” - IGN. The hitboxes are impeccable, the game runs very smoothly on my mediocre computer, even at full resolution (1440×900) and Normal graphics quality. The gameplay is very similar to that of the game’s inspiration, Wolfenstein: Enemy Territory, a free multiplayer sequel to id’s Return to Castle Wolfenstein. The classes’ roles are all the same, but modernized, and the game as a whole is familiar but not redundant. The medic, for example, has defib paddles instead of a “revive needle”, but the functions are the same. The mouse/aim reaction time (for lack of a better phrase) was great, especially when compared to games like BF2, in which there could be a .5-1.5 second delay between your mouse and the crosshair. The vehicles were fairly easy to control, but difficult enough that practice and skill would give you a significant advantage on the battlefield. The included map, Valley, has its shortcomings, but if it’s par for the ET:QW course, I’m very happy with the game.
That’s all I have time for right now, got an English paper to write before I go to bed, so until tomorrow, goodnight.
P.S. - I’ve got the name SupremeBeing reserved for the game’s official release, so if you decide to use it in the demo, don’t get too attached.

